Game Set-Up
- Place game scoring zones at opposite ends of the field of play.
- The game board should be 20ft from the front of each scoring zone.
- Slide the weights into the sides of the game board with the grommet holes slightly sticking out of the pockets.
- Confirm the distance by attaching the border rope provided to the grommet hole in the weights in the game board.
Objective
The first team to score 31 points or the desired score set before play wins.
- Teams can be 1v1, 2v2, 3v3, or 4v4 playing at one time.
- One player from each team lines up on opposite sides of the playing field, behind the back part of the scoring zones. If playing one on one, both players start on the same side.
- There are 4 balls per team with distinguishing colors.
- To start, each player throws 1 ball, and the highest score determines the order to begin the game. Winners of each round will begin the next round.
Gameplay
- A player has the option of rolling, throwing, or arching the ball down the court, provided it does not go out of bounds while traveling down the length of the court.
- Boundaries are marked by thicker rope attached to the scoring zones provided with the game set.
- If the ball rolls outside the boundary and back into play, it is considered a foul and should be removed from the field of play prior to throwing the next ball.
- If the foul ball encounters another ball within the scoring zone causing it to move, the foul ball is removed, and the ball it encountered is put back in its original spot.
- A player has the option of knocking any opposing team's ball out of play to obtain a higher score or decrease the opposing team's score.
- At the end of each round, when all the balls have been thrown, the scores will be counted.
Scoring Points
- This is accomplished by one team's ability to land their balls in higher scoring zones than their opponents. Each zone represents a different value, shown by the zones themselves marked accordingly and the scorecards provided.
- The team with the highest point value or values will cancel out the opponent's lower point values. Only one team can score points in each round.
- If each team has balls in the same scoring zone, those balls cancel each other out, and no points are earned for either team.
Simplified Scoring Option / Beginner - Example of Scoring
Add each team's point value, and the team with the higher point total wins the round. Note that the points from the losing team are deducted from the winning team, and the difference is the score for that round.
Example 1: Team "A" has two balls in the 6pt zone and one ball in the 4pt zone. Team "B" has two balls in the 5pt zone and two balls in the 2pt zone.
Scoring: Team "A" gets the difference, 2 points for that round.
Example 2: Team "A" has one ball in the 5pt zone and one ball in the 4pt zone. Team "B" has three balls in the 2pt zone and one ball in the 5pt zone.
Scoring: Team "B" gets the difference, 2pts for that round.
Advanced / Pro Version -Example of scoring
Highest scoring zones wipe out all others. No adding of the points, simply the team with the highest point value based on the zone they land in get the points if their point values are higher than the opponents point values
Example 1: Team "A" has one ball in the 6pt zone and one ball in the 4pt zone. Team "B" has one ball in the 5pt zone and one ball in the 4pt zone.
Scoring: Team "A" gets 6 points and nothing else that round.
Example 2: Team "A" has one ball in the 4pt zone and one ball in the 3pt zone. Team "B" has one ball in the 2pt zone and one ball in the 1pt zone.
Scoring: Team "A" gets 7 points for the round.
Example 3: Team "A" has one ball in the 6pt zone and one ball in the 5pt zone. Team "B" has two balls in the 6pt zone, 2 balls in the 5pt zone.
Scoring: Team "B" gets 11 points for the round.
Example 4: Team "A" has one ball in the 5pt zone, one ball in the 4pt zone. Team "B" has one ball in the opt zone and three balls in the 4pt zone.
Scoring: Team "B" gets 6 points for the round.